May 09, 2007, 12:07 AM // 00:07
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#1
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Academy Page
Join Date: Jun 2006
Location: Kentucky
Profession: W/Mo
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Best Monk Armor?
Which is all around the best type of monk armor. I am getting Obsidian armor for my monk and i want to know which is the best type for all around.
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May 09, 2007, 12:13 AM // 00:13
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#2
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I would guess that you would want +energy. +armor doesn't really help for armor ignoring damage, + life only gives you like what 30hp? Why bother when if your going to die you'll die. Atleast with +energy you could have a spare amount of energy for that life saving skill, or farming with it.
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May 09, 2007, 12:27 AM // 00:27
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#4
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Get blank inscribable, whatever you do. You are then free to choose and change the stats. Don't buy the outdated fixed-stats stuff, whatever you do.
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May 09, 2007, 09:55 AM // 09:55
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#5
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Frost Gate Guardian
Join Date: Nov 2006
Location: London, England
Guild: The High Chronicles[THCS]
Profession: Mo/
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if your going for looks i think that 15k prime looks a hell of a lot better than FOW armour. Plus monks with FOW armour are way to common nowerdays anway
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May 09, 2007, 08:51 PM // 20:51
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#6
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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agree with the alst 2 there :P, shame i got my fow 4 days b4 they changed it to inscriptable, id go blank then add more armor, armor is a type of energy maintainmnet, u take less damage so need less healing, where as more energy/more health means u still take the same dam so ur need to hea for the same amount, meaning more energy wasted
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May 09, 2007, 09:08 PM // 21:08
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#7
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Blank one with insignia and slap it with +health insignias. You can always weapon swap for extra energy.
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May 09, 2007, 10:25 PM // 22:25
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#8
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Statwise, I use +energy but I do agree that +health is the way to go. I'm just a hypocrit like that.
edit: forgot he said he's getting fow. If that's the case then definetly get inscribable.
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May 10, 2007, 01:12 AM // 01:12
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#9
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Yea, inscribable for FoW. I personally prefer +HP, as we don't have a +AL constant, and I don't really care about +AL vs Ele. +Energy isn't very useful, so i'll pass on that entirely. +AL While Enchanted is useful, but I wouldn't run it on a primary set.
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May 12, 2007, 06:50 AM // 06:50
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#10
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Krytan Explorer
Join Date: Mar 2006
Location: Kenya
Profession: Mo/
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i remember back in the day when i was too new to know the value of any armor type other than aesetics. bought myself some (+energy) obsidian and later realized it was my worst mistake i made in gw.
among my list of personally preferred are:
+hp
+AL while enchant (as i like to run Healer's Boon when i pve so im always under enchant).
but why does +e suck?
theres this wonderful thing called energy management - instead of having additional energy, you can use skills to make the energy you already have last longer! or did that fall out of the metagame?
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May 13, 2007, 02:56 AM // 02:56
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#11
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Krytan Explorer
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
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I dont usually see the need to run +HP, since I never run majors or sups. I personally think I've derived a greater benefit with +10 while enchanted on head, chest, and legs and +energy on hands and feet. 70 AL seems to do more to keep me alive (in most cases) than having an extra bit of HP.
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May 13, 2007, 03:43 AM // 03:43
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#12
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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To be honest none of the sets for Monks are all too useful, the only inherent set thats even remotely useful for 90% of realistic builds is +AL While Enchanted, and even then i'm not enchanted enough to make the bonus worthwhile as a primary set.
+Energy isn't useful, simply because with proper precautions and avoidance of over healing one can run with a low pool of energy from with which to draw from. Hell i've been using 30e for the longest and I wouldn't dare call myself better than most average level Monks.
+HP can be useful for anti-spike and for in PvE, where monsters seem to congregate on lower HP targets. I would love to have sets with more useful mods, but atleast for the moment we're stuck with what we have.
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May 14, 2007, 12:35 AM // 00:35
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#13
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Frost Gate Guardian
Join Date: Jan 2006
Location: Houston, TX
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Do you guys know how well Wanderer's Armor would do in normal PvE? I have a 15k Wanderer's set collecting dust in my storage that I bought a while ago because I thought it looked really nice. I feel bad not using it though..
(Wanderer's = +10 Armor against Elemental Damage)
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May 14, 2007, 04:39 AM // 04:39
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#14
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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Love the fact that he doesn't know all end game armor has the same stats, but is getting FoW armor for his monk.
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May 14, 2007, 08:32 AM // 08:32
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#15
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: Legion of Zeal [Zeal]
Profession: W/
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Quote:
Originally Posted by Bai
Do you guys know how well Wanderer's Armor would do in normal PvE?
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It's one of the top PvE choices because you can usually shutdown or avoid physical damage, but you can't exactly kite an elementalist - well - excluding projectiles.
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May 14, 2007, 11:35 PM // 23:35
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#16
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Bai
Do you guys know how well Wanderer's Armor would do in normal PvE? I have a 15k Wanderer's set collecting dust in my storage that I bought a while ago because I thought it looked really nice. I feel bad not using it though..
(Wanderer's = +10 Armor against Elemental Damage)
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It is a fine armour nothing wrong with it works very well against elemental damage.When the Mo/N BoonProtect were around I saw a lot of them wearing Wanderers and one of Evils wearing 15K.
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May 14, 2007, 11:51 PM // 23:51
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#17
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by Lurid
+HP can be useful for anti-spike and for in PvE, where monsters seem to congregate on lower HP targets. I would love to have sets with more useful mods, but atleast for the moment we're stuck with what we have.
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This is one of the best arguments to buy survivor insigs, I notice this as well, and there have been many a report on it. Besides that, u can sustain some death penalty without becoming too vulnerable, typically i run 600 to 640 health. Same story on sups, just don't use em, they are hardly worth it.
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May 15, 2007, 09:11 AM // 09:11
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#18
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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+health for your main set. it's generally the best for both pve and pvp.
then you can have other sets like +armor while ench or +armor vs elemental for other purposes.
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May 15, 2007, 10:32 PM // 22:32
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#19
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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+hp is the best, because it's the only mod you can entirely count on to be there all the time.
+energy is a waste of time. i routinely monk with only 25, and it's no problem at all. monk skills are low costing and are constantly spammed, so much of the energy issue can be solved by playing smart and natural regen. having an extra buffer certainly doesn't hurt, but it's not needed. after all, you can easily get a +25energy -2regen emergency set if you absolutely need more energy.
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May 16, 2007, 10:27 PM // 22:27
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#20
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Wilds Pathfinder
Join Date: Jan 2007
Location: canada
Profession: N/W
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Basically put: +hp or +energy
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